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sale - A Guide to Thieves' Guilds (softcover)
| This 43-page book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. |
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sale - A Guide to Thieves' Guilds (softcover)
sale - A Guide to Thieves' Guilds (softcover)
| This 43-page book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. |
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$2.45
Original: $7.00
-65%sale - A Guide to Thieves' Guilds (softcover)—
$7.00
$2.45Product Information
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Description
| This 43-page book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. |
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