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Water Whip [TLE - 227]
- Rarity: R
- #: 227
- Creature Type or Sub Type: Sorcery — Lesson
- Rules Text Contains: As an additional cost to cast this spell, waterbend 5. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.) Return up to two target creatures to their owners' hands. Draw two cards.
- Flavor: "The key is getting the wrist movement right."
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Water Whip [TLE - 227]
Water Whip [TLE - 227]
- Rarity: R
- #: 227
- Creature Type or Sub Type: Sorcery — Lesson
- Rules Text Contains: As an additional cost to cast this spell, waterbend 5. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.) Return up to two target creatures to their owners' hands. Draw two cards.
- Flavor: "The key is getting the wrist movement right."
$2.09
Water Whip [TLE - 227]—
$2.09
Product Information
Product Information
Shipping & Returns
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Description
- Rarity: R
- #: 227
- Creature Type or Sub Type: Sorcery — Lesson
- Rules Text Contains: As an additional cost to cast this spell, waterbend 5. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for 1.) Return up to two target creatures to their owners' hands. Draw two cards.
- Flavor: "The key is getting the wrist movement right."
