Decktective: The Will Without an Heir
The Netherlands, 1698: Cornelius Kloos, the old president of the Kloos Trading Company, is found dead. His studio safe is open: inside it, there is a will, still sealed. Thirst for power? Greed? Vengeance? What led to such a dreadful epilogue?
Collect the clues: documents, traces, witness statements… Players have to investigate and come up with plausible theories.
On their turn, players either play a card from their hand and put it face up on the table, sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it, until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.
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Decktective: The Will Without an Heir
Decktective: The Will Without an Heir
The Netherlands, 1698: Cornelius Kloos, the old president of the Kloos Trading Company, is found dead. His studio safe is open: inside it, there is a will, still sealed. Thirst for power? Greed? Vengeance? What led to such a dreadful epilogue?
Collect the clues: documents, traces, witness statements… Players have to investigate and come up with plausible theories.
On their turn, players either play a card from their hand and put it face up on the table, sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it, until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.
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Description
The Netherlands, 1698: Cornelius Kloos, the old president of the Kloos Trading Company, is found dead. His studio safe is open: inside it, there is a will, still sealed. Thirst for power? Greed? Vengeance? What led to such a dreadful epilogue?
Collect the clues: documents, traces, witness statements… Players have to investigate and come up with plausible theories.
On their turn, players either play a card from their hand and put it face up on the table, sharing the information on it or they discard a card from their hand face down to the archive and are not allowed to talk about the information on it, until the end of the investigation. Each card has a value from 1 to 10 in the upper left corner. A card can be played face up on the table only if its value is equal to or less than the current number of cards in the archive.












