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Bloodchief Ascension [CMM - 139]
- Rarity: R
- #: 139
- Creature Type or Sub Type: Enchantment
- Rules Text Contains: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Bloodchief Ascension [CMM - 139]
Bloodchief Ascension [CMM - 139]
- Rarity: R
- #: 139
- Creature Type or Sub Type: Enchantment
- Rules Text Contains: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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From $20.51
Bloodchief Ascension [CMM - 139]—
$20.51
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Description
- Rarity: R
- #: 139
- Creature Type or Sub Type: Enchantment
- Rules Text Contains: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.












